
Overcome gruelling bosses: Powerful creatures prowl the wilderness, waiting for their chance to take down the Necromancer, each boasts its own fighting style and abilities, requiring strategic gameplay to overcome.

Death is only the beginning: Through each permadeath players will be resurrected, keeping their progression and unlocks, each attempt better equipping the Necromancer to take on the challenges that lurk in the shadows.Enjoy hand-drawn levels: The world of The Unliving is procedurally generated from a selection of meticulously crafted and highly detailed pixel art.Sacrifice the undead: The Necromancer can sacrifice members of his undead legions to release powerful spells that can change the course of the battle.Turn enemies into obedient undead minions: Reincarnate fallen foes into loyal soldiers that obey every command.Using tsunami and HoU just probably won't be worth it because the way paladins play right now and taking into account the ridiculous CC we have to endure the mana regen from using both should be considerably overkill against any kind of combo. PS: About the RMPs, you're most likely going to get gibbed with 5500 resilience anyway so using 4200 isn't such big of a crime.

My point is, if you can't handle using Heart then don't but min-maxing your gear/spec/character in general to your advantage is very, very basic and if you want to succeed in PvP then you will have to learn to do that eventually. If you want to play fail-safe and be lazy and only riptide once every 20 seconds to keep tsunami up rather than every 10 and just heal everything else with healing stream and ES that's up to you, if you want to have it even easier just grab a spirit battlemaster's.
#The unliving switch full
Are you going to be kiting/LoSing without ripiting yourself on cooldown? Again, that's just bad play on your side and you not playing your class to its full potential.īottom line, does it really make such a massive difference? Only if you're good enough of a player. If you get CC'd for longer than 10 seconds as a shaman that's on you, one of many strengths of a resto shaman is your ability to stay out of every and any kind of crowd control possible. Let alone if you're a shaman, I mean, dropping the stacks because you're purging? Are you going to be purging for 10 seconds straight without even riptiding or using any other spell that refreshes it? It's not WotLK anymore, you don't need to chain purge sacred shields and even if you did good players wouldn't let you. I hardly ever play mine nowadays but every single high rated (with at least one rank 1 title or several gladiators) healer/player in general I know and am friends with would back me up when I say that any healer using tsunami over HC Heart is making a gigantic mistake. Heart buff only lasts for 10 seconds while tsunami lasts 20 seconds and is much easier to keep up during CC/purging/kiting/los etc.īut I'm a shaman, as a Paladin I would go for the Cata trinket so you don't get gibbed by an RMP 4.1k resi is very very low.So you rather use tsunami, a trinket with 40 less base intellect than Heroic Heart and less than half its regen, just because it the buffs last twice as long? First of if you're not riptiding on cooldown (enough to keep the stacks up on its own) you are not playing the class to its full potential. I have tsunami and hc heart and I prefer to use Tsunami or Cata trinket for arena depending on who's queueing.
